Attack: The amount of damage a card does. You start with 3 energy and receive 2 energy each turn. Energy: The energy it will cost to play this card. Each body part is linked to an ability, for which you will receive an Ability Card when in battle with that Axie.An Ability Card will show you three stats: This means you have 8 cards per Axie, with a total of 24 cards in a deck. Each team has 3 axies, with 4 abilities. The Effect will give the Axie a speed buff for 2 rounds, when attacked.Each ability will generate 2 cards for your deck. It costs 1 Energy and gives the Axie 110 Damage and 20 Shield that turn.Health: The amount of damage your Axie can take before being defeated. AttributesThere are 4 stats in the game, Health, Morale, Skill and Speed. A Beast Axie using a Beast card against a Plant target will do 25% (10% + 15%) more damage. For example, a Bird class Axie deals 15% additional damage to a Beast class Axie.In addition, when an Axie of a certain class uses a card from its own class, it gets a 10% attack and shield bonus. For example, a Plant Axie playing a plant card will receive 10% extra attack/shield.Important to note is that these bonuses stack. The Axie that has the class disadvantage will deal 15% less damage. The Axie that has the class advantage will deal 15% additional damage.
![]() ![]() The extra damage is calculated like this: (card attack * skill )/ 500. Skill: Skill adds damage when an Axie plays multiple cards at once (combo). It also makes entering last stand more likely and adds more last stand “ticks”. You have 60 seconds to select cards for your turn.Speed determines turn order. Each card will add stats based on the type:When the Battle begins you start with 3 Energy and 6 Cards. For instance the base stats of an Aquatic Axie (body) are: 39 HP, 39 Speed, 35 Skill and 27 Morale. If two Axies have the same speed, this is how attack order is determined: High speed > Low HP > High Skill > High Morale > Low Fighter ID.An Axie’s stats are dependent on two variables: its class and its body parts. Speed also decreases an Axie’s chance of being the victim of a critical strike. Faster Axies attack first. ![]() However, there are 2 things to keep in mind as the number changes based on the current state of each round.As we know, there are 2 stages for each round. From what I have found, the cards from the upper right is the cards your opponent currently has on-hand. Buffs IconIncrease the next Attack by 20% (stackable).Increase Morale by 20% for the next round (stackable).Increases Speed by 20% for the next round (stackable).Target priority changes to affected Axie for the next round.Decreases the next Attack by 20% (stackable).Shield takes double the damage for the next incoming attack.Affected Axie can’t land critical hits for the next round.Next hit against affected Axie is critical.Decreases Morale by 20% for the next round (stackable).Until removed, affected Axie loses 2 HP for every action (stackable).Decreases speed by 20% for the next round (stackable).Affected Axie loses target priority for the next round.Next attack misses / Next incoming attack ignores shields.I did some research about this. An Axie with high Morale makes entering last stand more likely and adds more last stand “ticks”. Last StandIf an Axie’s health is depleted it will die, or enter Last Stand. Chains add a shield buff to these Axies.A Combo happens when an Axie uses more than 2 ability cards in one round. Excel cannot open the file xlsx in office 2016 for macTo know how many cards your opponent will have next round, just add 3 from it and there you go.With that I can say it is much easier to count cards during the combat phase because as compared to calculating and using the formula during the preparation phase, it is much harder to keep track of how many cards your opponent has played the last round. So don’t forget to look and remember the number during this phase, as this is the easiest way to know how many cards your opponent will have next round.The number on the upper right during this phase will be the number of cards at the END of the combat phase. You can only see this while the Axies are CURRENTLY attacking. Cards USED last round + 3(We add 3 since each round draws 3 cards)In this phase, the number will be different from the preparation phase. To calculate how many cards your opponent has in the CURRENT round, use the formula:No.
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